Project Universe: Game Design Document (GDD)
1. Introduction:
"Project Universe" is an expansive sci-fi MMORPG, aiming to teach real-world skills and the principles of self-sustainability through the lens of interstellar exploration and colonization.
2. [Narrative & Lore](2~Narrative & Lore.md):
- Set in the future as humanity launches its first fleet of interstellar spacecraft.
- Players take on the role of crew members striving for self-sustainability on their homeships.
3. [Core Gameplay Loops](3~Core Gameplay Loops.md):
- Resource Collection: Mining asteroids, scavenging materials, and exploring alien craft.
- Production & Refinement: Crafting tools, machines, and building structures.
- Maintenance & Upkeep: Ensuring everything from tools to spaceships stays functional and efficient.
- Education & Skill Building: Learning real-life skills virtually, ranging from crafting to advanced tech repairs.
- Social Interaction & Trade: Collaborate, trade, and communicate with other players.
4. Game Mechanics:
- Player Progression: Players evolve through skill acquisition and equipment enhancements.
- Conflict & Resolution: TBD based on narrative evolutions and player feedback.
- Environmental Dynamics: Different spaceships and possible planets influence gameplay.
5. Technical Aspects:
- Engine: TBD.
- Multiplayer dynamics, interaction protocols, and scalability concerns.
- Designed for multiple platforms, including consoles, computers, handheld devices, and VR setups.
6. Art & Aesthetics:
- Visual Style: TBD based on feedback and technological capabilities.
- Sound and music: Reflecting the vastness and intricacies of space and technology.
7. Accessibility:
- Features for disabled players.
- Settings for different user needs, including colorblind modes and subtitles.
8. Game Modes & Modding:
- Core game modes: Campaign, sandbox, etc.
- Potential for user-generated content and modding.
9. Feedback & Iteration:
- Regular updates, patches, or expansions based on player feedback.
- Channels for feedback collection.
10. Marketing & Outreach:
- Alpha/beta testing phases.
- Marketing strategies and target audiences.
11. Safety & Moderation:
- Community guidelines and monitoring.
- Dispute resolution mechanisms.
12. Monetization:
- Virtual mall for real-world and in-game products/services.
- Crowdfunding avenues like Patreon.
- Merchandise through third-party platforms.
- Potential DLC/cosmetics with a focus on real-world utility.
13. Milestones & Timeline:
- Key development milestones.
- Projections for alpha, beta, and final release.
This outline offers a snapshot of "Project Universe," providing a general understanding of its scope and direction. Each section can be elaborated upon with in-depth details, mock-ups, prototypes, and other relevant materials.